Motioncomposer for windows5/7/2023 Velocity – as one key characteristic of human movement – offers such a possibility and describes the structure of movements in a meaningful way. One way of defining this period is to rely on a fixed time criterion another is to base it flexibly on the inherent structure of each movement itself. it is crucial to pinpoint the early part of the movement that purely reflects prospective (feed-forward) processes, but not feedback influences from the unfolding movement. In manual object manipulation tasks, prospective motor control has been studied in various ways mainly using motion-tracking. Prospective motor control, the ability to anticipatorily adjust movements with respect to task demands and action goals, is an important process involved in action planning. This article critically reviews kinematic measures of prospective motor control. Some other possible applications of the pressure sensing floor include virtual reality based entertainment systems or video game control interfaces as well as rehabilitation projects for disabled people with foot or motor-control disorders. Furthermore, the mats comprising the floor can be readily re-arranged in order to allow for a large number of configurations. been designed to closely integrate and synchronize with external systems including marker-based motion capture systems, audio-sensing equipment and video-sensing technology, thus allowing for robust multimodal sensing of a subject in the integrated environment. By measuring the pressure of a user interacting with the system, our device is able to provide real-time knowledge about both the location of the performer on the floor as well as the amount and distribution of force being exerted on the floor. This paper explores the design of a reconfigurable large-area high-resolution pressure sensing floor to help study human dance movement. Ongoing developments and plausible future explorations on stage augmentation with virtual and augmented realities as well as gesture analysis on the correlations of musical gesture and physical gesture are also discussed. The paper also describes a distributed multimedia-mapping server which allows multiplatform and multisensory integrations and presents a sample application which integrates a real-time face tracking system. These include a virtual musical instrument interface, exploring video-based tracking technology to provide an intuitive and nonintrusive musical interface, and sensor-based augmented instrument designs. ![]() With a brief background of this domain and prototype designs, the paper describes a number of inter- and multidisciplinary collaborative works for interactive multimedia performances. This paper presents a framework called Music via Motion (MvM) designed for the transdomain mapping between physical movements of the performer(s) and multimedia events, translating activities from one creative domain to another-for example, from physical gesture to audio output. We conclude by presenting further design iterations resulting from these initial stages. Within this paper, the authors describe design strategies that explore the spatial and tactile affordances of VR as an embodied framework for the participatory design of an accessible and immersive system for music-making. ![]() To begin participatory design processes, it is essential to find common areas of understanding between designer and participants. ![]() This paper will explore how the affordances of Virtual Reality (VR), with respect to adaptable mapping strategies, have supported the design of an Accessible Virtual Reality Musical Instrument (AVRMI), whilst also supporting participatory design practices. The prevalence of consumer VR systems has created a renewed interest in embodied theories in tangible computing, alongside the imperatives (both moral and practical) for designers of accessible systems to focus on people-centred design methodologies. The spatial affordances of VR have frequently been explored for musical purposes in recent years, but the tactile affordances that are becoming increasingly available with current hardware have been relatively underexplored in musical applications.
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